Lufia II: Rise of the Sinistrals



Lufia II: Rise of the Sinistrals, is a role-playing video game with puzzle elements developed by Neverland and published in North America in 1996 by Natsume and Nintendo for the Super Nintendo Entertainment System.

The game is a prequel to Lufia & the Fortress of Doom. It follows the story of the first main character's ancestor, Maxim, and explains the origins of the war between mankind and a group of gods called the Sinistrals. Lufia II made a number of changes from the first game. Dungeons no longer have random encounters and there are hundreds of puzzles throughout the game, ranging from simple to extremely challenging. It also introduced new skills, such as a variety of weapons that could be used to stun monsters or solve puzzles, and IP attacks.

The game is a prequel, set ninety-nine years before Lufia & the Fortress of Doom, which tells the story of how the Sinistrals first appeared in the world and the battles fought against them. The story is centered around the hero Maxim, a swordsman from the town of Elcid who is born with a natural ability to fight and is destined to destroy the Sinistrals. Throughout his journey, he meets other warriors who are able to confront the Sinistrals as well.

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Reviews for Lufia II: Rise of the Sinistrals

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John D.

Very great RPG

Lufia 2 is a great game. It's got an awesome soundtrack, bright colourful graphics and a fun and engaging battle system. On top of that the story and characters are lovable and really brings you in. D...