GoldenEye 007 is a 1997 first-person shooter developed by Rare and published by Nintendo for the Nintendo 64. Based on the 1995 James Bond film GoldenEye, it features a single-player campaign in which players assume the role of British Secret Intelligence Service agent James Bond as he fights to prevent a criminal syndicate from using a satellite weapon against London to cause a global financial meltdown. The game includes a split-screen multiplayer mode in which up to four players can compete in different types of deathmatch games.
Development began in 1995 and was handled by an inexperienced team led by Martin Hollis, who had previously worked as a programmer on the coin-op version of Killer Instinct. It was conceived as a side-scrolling platform game for the Super Nintendo Entertainment System, but evolved into a 3D shooter similar to Sega's Virtua Cop. After two and a half years of development, GoldenEye 007 was released shortly before the release of the GoldenEye sequel Tomorrow Never Dies. Although the game faced low expectations from the gaming media, it received critical acclaim and sold more than eight million copies, making it the third-best-selling Nintendo 64 game. The game was praised for its visuals, gameplay depth and variety, and multiplayer mode. In 1998, it received the BAFTA Interactive Entertainment Games Award and four awards from the Academy of Interactive Arts & Sciences.
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